GL Approvals and Disapprovals

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Zeita
Posts: 324
Joined: Mon Jan 10, 2011 7:38 pm

Tue Nov 04, 2014 8:13 pm

I'd be cool with 48 hours, and I also want to see weekly movement up or down capped at perhaps 20-25 points per week.

Dice
Posts: 479
Joined: Wed Sep 21, 2011 6:15 pm

Tue Nov 04, 2014 9:56 pm

My personal feeling is a base Approved GL should be oustable in two weeks. I say two because I remember how long and slow the fight over Alphos felt - how it just dragged on and on and everybody, I think, got very sick of it. So I would say cap at 30 and that ought to work.

Also really like the 48-hour timer only starting once the GL logs on.

Geras
Posts: 1090
Joined: Sun Sep 11, 2011 8:50 pm

Wed Nov 05, 2014 12:14 pm

You'd probably want some secondary provision to make sure that player doesn't just avoid logging in for 6 days or something, but yah, that seems reasonable. RL>IC after all.

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Zeita
Posts: 324
Joined: Mon Jan 10, 2011 7:38 pm

Wed Nov 05, 2014 10:55 pm

If they don't log on for a week, they won't be active at the weekly activity rollover and will be irreversibly ousted from that anyway I expect, if they're already low.

Onyxsoulle
Posts: 150
Joined: Fri Feb 22, 2013 11:46 pm

Wed Nov 05, 2014 11:21 pm

I really don't understand what this 'do it quick' thing is about. Even with a 48 hour timer starting once a character logs in, it's not much time. Given sleep, work, and/or school a player may not have time to try to defend themselves. And if people they would go to for help don't log in that day, they are s-o-l. I don't see why you can't just start an 'ousting', give both sides an ooc week to gather help for their side(which would promote rp). At the end of the week, if the ouster has more oust votes, they win; if the oustee has more votes,they stay.

Doing it quickly just strikes me as not giving everyone a fair shot, it helps those that have more time to play, and hurts those that don't.

Temi
Posts: 428
Joined: Thu Feb 03, 2011 7:22 pm

Thu Nov 06, 2014 2:02 am

Hmm... things have changed recently, perhaps. Previously, GLs would experience a gradual downturn as each different person hit them, and the first hit is an indication to start the counteracting, if they are active and involved. With pooling and group IC events able to take a whole hit from approved down to gone, 24 hours could be pretty crazy to try to manage. With limits on the amount of hit in one go, this becomes less extreme at least.

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Zeita
Posts: 324
Joined: Mon Jan 10, 2011 7:38 pm

Thu Nov 06, 2014 2:10 am

Temi wrote:Hmm... things have changed recently, perhaps. Previously, GLs would experience a gradual downturn as each different person hit them, and the first hit is an indication to start the counteracting, if they are active and involved. With pooling and group IC events able to take a whole hit from approved down to gone, 24 hours could be pretty crazy to try to manage. With limits on the amount of hit in one go, this becomes less extreme at least.
I think we may need to get rid of pooling IP, or possibly make it lose half of whatever is given (so it could still be shared for commands like ennoble or blacklist). I think if everyone was taking their own personal approval/disapproval actions and the corresponding IC actions, it would feel more real and everyone would be more accountable for what they do.

Geras
Posts: 1090
Joined: Sun Sep 11, 2011 8:50 pm

Thu Nov 06, 2014 5:35 pm

Any nerf in pooling should go hand in hand with a nerf to the rate your IP decays week to week IMHO.

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Zeita
Posts: 324
Joined: Mon Jan 10, 2011 7:38 pm

Thu Nov 06, 2014 6:49 pm

By pooling, I mean sharing between players. Apologies if I wasn't clear on that.

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