Tue Sep 15, 2015 3:11 pm
Looking around at the responses, it's really good to see that everyone seems to have a different position on mages! It's exciting to see how many people are interested in playing them or have already played them, and it's always interesting to see how others feel about them, as my own personal opinion is a bit skewed. I'm not gonna sit around and quote everyone cuz I'm still at work, but I'll give my $0.02 in the meantime!
Concerning the Manus:
I don't think it's any secret that I'm totally for getting the Manus back. You all know that Curos was certainly the more scholarly type of mage, and combat simply wasn't his forte, nor his calling. Personally, I -really- enjoyed it when the Manus went into the esoteric realm of things. Curos ended up falling in love with the Library, and I ended up holding onto a book about Blood Magic when it all went down, written in Eld. It was awesome! The thrill of discovery, the promise of something greater then coded magicks... It really made me consider magic in a whole new light.
That being said, as much as I enjoyed it... I have to agree with the idea that it was very limited RP, and that we didn't really -do- much with it. The unfortunate truth is that without Mages, the game would absolutely fall apart. There would be literally no reason for the theme to be what it is, the Order would have very little reason to be around, and I feel like RP would be limited in a bad way. Mages -have- to act, in order for this MUD to exist. Mages -have- to make themselves known every now and again in order for the Order to seem as though they're right. In a real-life translation, I point out the witch trials of the 1600s. Were these people magicked? More then likely not. But between the fervor of the Puritans, and the political and social situation at the time, the Church required some sort of scapegoat, and a -reason- to stay relevant. If Mages, in-code, didn't exist... Well, that's practically what the RP of the Order would dissolve into. Which isn't bad! But, again... I'm not a fan of people dying.
So, a TL;DR on this : I'd love to see the Manus back, I want it to focus on scholarly Mage things, but I know in my heart of heart that if we -did- bring it back, it would have to be in a role that allowed for a great deal of RP between Mages and Mundanes, or else we run the risk of it dying a slow death once again.
Concerning Magely squishiness and combat magicks:
This one, for me, is multiple shades of grey. As everyone has pointed out already... There's nothing stopping a mage - other then XP constraints - from simply training combat skills and going ham on people. That being said... It makes very little sense to me that the Daravi would have contracted the Mages to assist them in a war against the allied forces of Dav if they were all squishy and tender on the inside. I understand how powerful mages are, I really do. Having played one, and seen what they can do... Being a lone Knight against a Mage - any Mage - is a very scary thing. I'd be shitting my pants if I had to go fight one on my lonesome, and he had time to prepare for my arrival.
Personally, I think that mattack fits the bill for mage combat. I recall it being extremely powerful for reasons that I won't spoil for anyone, and honestly, I feel like it gets the job done. I believe that the point that the Imms are trying to make is that we should all be encouraged to work together on combat and killing, not further the paranoia that we all hold so closely. Were I a less paranoid person, I would have absolutely contracted some buffs to do the heavy lifting for me. And there are spells for those without the stats to -get- the stats that they need, just saying.
TL;DR : Mage combat is iffy for me, and I'm kind of torn both ways about it. I think mattack was a great addition, and I'm leaning towards saying that it should stay that way. That being said, I'm sure that if the Imms get enough feedback on mages feeling weakly, they'll do something about it. Just gotta keep givin' that feedback!
Concerning Paranoia:
A situation that I know very well, har har har. It's true : Mages are paranoid. I think that a lot of that stems from how long and hard they have to train skills to be even halfway decent at magic. At maximum, a combat character has to master six skills (Four defensive skills, two offensive) in order to be as big and bad as he wants to be, and from there on out, they can improve stats to reflect the skills that they've got. A mage, on the other hand, must concern him or herself with multiple skills right from the onset. Each discipline has 2 skills - moon and element - and there are five (as far as I recall) elements. Before those are even trained, one must find a way to gather basic pooling and rituals, which is -another- skill. So you're taking a gander at attempting to master 10-12 skills before you even -look- at making yourself buff, combat-wise. There is a -ton- of XP involved in making a mage, and that a goodly amount of the more useful skills rest firmly past the 36th rank, you're spending a ton of time doing so. No one wants to lose a character they've put over 400 hours into training.
Additionally, like I've said before, the pbase for TI seems to be rather convinced that selling one another out is RP that is new and refreshing. Personal opinion, of course, so take it with an enormous grain of salt... But when you've invested 400 hours into a character, and seen a dozen of your friends go to Pyretown for sneezing and not Chalicing themselves, you're going to be a bit on-edge when it comes to revealing what is literally a do-or-die situation for your character. I understand wholly, and you all know I've lived that life. Both being a spy, -and- being the paranoid wreck that was what Curos ended up being.
Unfortunately, there's almost no changing this with code, nor is there really any way to change it via RP. It's wholly a player issue, and it's up to the players to sort it out among themselves. The imms can do nothing about it - and they've heard me harp on about it for years, now. I'm sure they're tired to death of hearing me say it. I think it's a Human Condition, and while I absolutely love playing with people and playing Mages... I'm probably not going to play one on this MUD for a bit. Maybe when I figure out how to be less of a Chatty Kathy and keep my mouth shut, but such is life!
TL;DR : Paranoia sucks, but it is what it is. Players gotta sort it out among themselves, and it'll sort itself out in time the more we RP with one another.
To wrap it all up, I'll just say what I said earlier. I, personally, don't think there's much payoff for being a Mage. I love the powers, I really do... But I don't really want to play them any longer. That being said, they're absolutely integral for the survival of the theme, and the MUD itself, so I encourage others - in spite of all that I've said - to play them and enjoy them. Personally, I figure that reacting over-the-top to Mage shenannigans, RP'ing a fear of Mages and the unknown, and a love of the Order will help everyone out in the long run. And I hope to run into more of the Mage players, OOC'ly, so that I can offer my own help to them! Being a mage is HARD. Don't be afraid to shoot me a tell!
Rothgar Astartes, Fyurii Rynnya, Nils 'Smith' Mattias, Edward Darson, Curos Arents.