Sun Apr 30, 2023 5:55 am
Re: Being Wanted In The New Age
Erasmus, while in the past it was the norm to die on the altar of theme because there were no alternative power structures and all the RP that mattered required you to be Not Outed, this has changed a little. Not completely, obviously being a wanted criminal by either the Reeves or Order makes your life much harder, but sympathetic characters exist and your character can have a reason to Exist While Outed. Still the world's most dangerous game of Werewolf, but less so than it was. The game has changed! I think most people got tired of that cycle, though in practice we've still seen plenty of pyrings and executions.
There is open opposition, and it's reached a state where it has some amount of subversive support. Not a lot, but enough to have an effect and provide a safety net for characters who everyone else wants dead or would watch be burned alive or drawn and quartered.
Re: Warrant and Blacklist
Knights should absolutely have a warrant button like the Reeves do, but they shouldn't be given the only direct Merchant 'PVP' tool. They definitely shouldn't be given another guild's only PVP tool entirely for free. It should also probably not do the same thing - Knight NPCs (there are few of them in comparison) should respond at a rate according to Piety, they should receive Order reports from known criminals, etc., but it ideally leaves all the Reeve parts to the Reeves if they want to do a warrant.
In regards to the blacklist, in a relatively decentralized economy it takes great effort to communicate clear information to and enforce the cooperation of every shop-person known to man. The idea that everyone would Just Do It when there's a warrant out isn't entirely unreasonable... most of the time, sometimes Piety is Terrible. But the idea that the Knights have the infrastructure and mercantile connections to enforce universal blacklists easier than the Merchants do stretches both ooc Guild Roles and IC suspension of disbelief. The technology and logistics just aren't really there. Lithmore is especially tightly-knit for a pre-Renaissance city so I can at least imagine the Merchants being able to do that by trying very hard, but portraying their single real power other than Making Stuff to be kind of... an awkward annoyance and a formality the Knights should have anyway... I'm not really behind it.
I can't be bothered to check for 100% sure if everybody in the backrooms at a large retail store is 100% supposed to be there, I do not imagine most shopkeeps are going to be checking people for ID or are willing to risk being stabbed to death or sacrificed to a demon or whatever for not serving them some ale unless there is a significant top-down power structure exerting direct and focused attention on it. Especially if they stand to lose money.
Being Banned From Life isn't an easy thing to enforce. 10 IP every so-often is honestly too easy imo, but it works for the game.
Re: Being A Criminal
As a player whose character is wanted by both the Reeves and Order, I expect my life to be relatively difficult and for the authorities to have tools which allow them to do what they would theoretically be capable of doing. I also expect there to be ways to counteract those tools in themely ways (city metrics, disguises, etc.) so that it is a 'give-and-take' game of cat and mouse. This makes it an interaction, rather than a funny joke we tell ourselves before a character is inevitably slaughtered for public entertainment and horror.
While in the past it might have been the norm to consider your character expendable, careful consideration of risk and reasonable expectation of a chance of short-lived victory is more common today. This does mean that my opportunities to RP on a fugitive character are relatively slim, but I'm more than willing to fight a hard, unbalanced fight so long as it feels like I have some agency. 'I am wanted by the cops' in the case of warranting is perfectly normal and good, 'the cops told the money people not to talk to me' is also perfectly normal and good, but given how powerful it is, it should probably have a cost attached and require more than one player's input. Cooperation among the guilds is a good thing. If the mechanic for making it happen sucks, change the mechanic rather than sidestep it.
Also note that for any reason someone with Merchant influence might *not* want to blacklist someone, and by giving the Knights this power you completely eliminate that RP opportunity. Sure they might die for it, but that's the fun.
Re: Escape Liquidations
Additionally - 'escape from Lithmore but For Real' rolls sound like a good way to arbitrate for people who want to liquidate. System similar to jail escapes... probably more likely, though. It's actually very hard to catch criminals outside of a city, they can kind of just leave from anywhere especially if they can, I don't know, do the things mages can do or have magical friends who can do the things mages can do.