Good reasoning. This is why I strongly opposed, a year ago, the creation of a certain IC means to learn a lot about magic and even demonology. It ruins the mystery, both on an IC and OOC level.Puciek wrote: ↑Thu Oct 22, 2020 1:47 pmAnd that kinda goes against the core of mages - they are supposed to be mysterious and operate something that for normal people is impossible to comprehend. They don't need to actually be able to burn down a village in order to be dangerous, the myth around them should be more than enough for anyone to flee in terror when a mage passes through with a flame burning out of their skull, or doing anything else creepy. Heck, I can't imagine why wouldn't most knights run for the hills when faced with a mage, you never know if he won't just snap his finger and horde of demons will appear and eat your alive. They don't because "mages - complete guide to what they can and cannot do" is passed along freely, whether people do it knowingly or not, that's what's going on. So instead of building the portrayal of scary mages who with raise of a brow can level mountains we are building image of weaklings who need to fight with weapons and wear armor, otherwise they are relatively easy to beat. And when the mystery and myth is gone, well, mages really are not that powerful, and shouldn't be as that was causing a lot more of a problem when they were very dangerous in combat indeed, with mattack ignoring armor, and pretty powerful combat (direct and indirect) spells.
A guild without a guildhall is an idea that has some merit, though.