We've made a few changes to the tools knights have to capture mages recently. I had a couple of mages approach me recently concerned the changes make knights too powerful. The staff and I have discussed these concerns, and we feel it's appropriate to reiterate the game design principles in which TI is based, particularly in terms of the mage vs knight conflict.
Firstly, being a mage has great perks. Just at a random sampling, mages can:
- spy on people's thoughts,
- meld with shadows
- send dreams through the ether,
- teleport,
- move invisibly,
- cure diseases,
- transmogrify a person's identity
- ... and 70+ other things.
Once and awhile, when I hear these "balance" concerns crop up, it seems that people forget that the winning condition for mages is staying alive. It is not taking a knight on toe-to-toe. The biggest tool in the survival game is anonymity.
None of the tools we have recently provided knights impacts a mage's anonymity. At best, it's a bit riskier to cast in public now, but our view is that casting in public should be rare, and risky - because, again, theme. Mages should be lurking in the shadows, not flying overhead, blocking out the sun and cackling, "Run, run, as fast as you can; you can't catch me, I'm the gingerbread man!"
So, to reiterate what I've said clearly on other threads - BY DESIGN, mages defeating knights in direct, combative conflict is not the game-play intent of TI. A combat confrontation is intended to result in a knight victory.
Knowing this, mages, please re-frame what it means to be victorious as a mage. Every time you cast a spell and get away with it, you win. Every time you get a new regnant, you win. Every time you cement a new heretic contact, you win. Every time you build a coven, you win. Every time you summon a demon, you win. Every time you send someone a nightmare, you win. Every time you claw your way to the top echelons of a guild, you win. Every time you lie about what you are, and people believe you, you win.
There are endless victories for mages, all the more precious because of the danger they must overcome to seize them.