Ideas we've discussed and decided not to implement.
Moderators: Maeve, Maeve
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Kinaed
- Posts: 1984
- Joined: Wed Jan 05, 2011 8:54 pm
- Discord Handle: ParaVox3#7579
Sun Feb 13, 2011 1:20 am
Layer 1: Set mobs with an @<guild> desc. If a mob has it, and a player orders the mob around, the mob will comply.
Layer 2: Mob special abilities:
- guard an exit
- aggressive targeting of a specific intro
- record RP events in a room for reporting
- prevent actions in a room
- ... other ideas...?
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Kinaed
- Posts: 1984
- Joined: Wed Jan 05, 2011 8:54 pm
- Discord Handle: ParaVox3#7579
Sun Feb 13, 2011 2:07 am
I imagine guilds would buy them the way people purchase retainers, from a guild-only shop.
Reminds me - we need a way to retool mobs that are purchased.
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Kinaed
- Posts: 1984
- Joined: Wed Jan 05, 2011 8:54 pm
- Discord Handle: ParaVox3#7579
Sun Feb 13, 2011 2:55 am
How much do you think they should cost, and how many do you think the limit ought to be?
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Estelle
- Posts: 137
- Joined: Fri Jan 21, 2011 3:04 am
Sun Feb 13, 2011 5:48 am
I really am not sure; I would wager they should cost perhaps as much as a bodyguard at the trading post, except with more capabilities added.
Also perhaps a limit of 5 per guild or something, else noble guild could get 100 through starting gold alone. :D
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Enix
- Posts: 84
- Joined: Wed Jan 26, 2011 12:14 am
Sun Feb 13, 2011 7:31 am
I like this, and as well, you could tie this in with ALSO helping combat skills or ordering them to set up for a spar or somthing, give them some wooden weapons and order them to wield
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Kinaed
- Posts: 1984
- Joined: Wed Jan 05, 2011 8:54 pm
- Discord Handle: ParaVox3#7579
Mon Feb 14, 2011 7:45 pm
Add also:
- repairing EQ
- teaching skills? - Have players teach mobs skills, and from there mooks can teach players?
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