Ehhhhh, what I mean is, you stated that the average QP of the playerbase was around ~60 and I was wondering if that varies dramatically between playerbase demographics.
Like, extreme example, if a player who's often a bystander storywise has, say, 110 QP from accumulating it slowly, and another rapidly gains and spends QP to accommodate plotting with RPA or such and only has 10, that still means out to them having 60 QP on average, but the one who's more likely to get hit with exile has far less -- that would say a lot about the consternation that just happened over the QP cost of coming back after exile. Based on what vaxin says:
I would wonder if this is an actual trend among very active "villainous" characters.
To be clear, like, I'm not trying to insinuate y'all don't know how like, a mean works, I'm just trying to clarify what I was trying to remark on/ask about as much as possible.