I'm primarily talking requirements of food, sleep, clothwashing and so on. However, I really dislike spamming "You are hungry" messages. I don't suggest you could ever die from hunger, for example (this is is one of the main reasons for requiring hungry messaging in the first place). Instead they are "affects" you can find on your score sheet. Same way you are "dirty", you can be "hungry" and "thirsty", "in ragged clothes" and so on.
On a RP game like this, I think this indicator should be enough to urge players into spending money. Good thing is also that it need not interrupt a current scene. But one might consider minor drawbacks on attributes too. It also gives inspiration for roleplay.
Suggestions for affects:
- "You are hungry" - % drawback on strength - need to eat
- "You are thirsty" - % drawback on ? - need to drink
- "Your clothes are dirty" - App drawback - need to wash clothes?
- "Your clothes are ragged" - Need new clothes (how to determine?)
- "You have a headache" - need some healing herbs?
- "You have a cold" - need some healing herbs/pay a doctor?
- "You are dirty" (already exists)
- "You are cold and miserable" - need to spend time in a "Comfortable" room.
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Empheba