Underpowered Skills

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Geras
Posts: 1090
Joined: Sun Sep 11, 2011 8:50 pm

Mon Jul 12, 2021 11:43 pm

Is there a list we could generate of skills in need of love? Or perhaps in the case where love isn't feasible (ie languages) an exemption to the grand master slots?

I'm thinking:

forage
husbandry
magecraft
sneak

Off the top of my head.

BlackSoul566
Posts: 116
Joined: Sat Aug 22, 2015 10:17 am

Tue Jul 13, 2021 4:48 am

Swim
City Lore
Meditation
Ride
Fishing

CCCedany
Posts: 14
Joined: Sun Jan 22, 2012 11:30 pm

Wed Jul 14, 2021 10:21 am

Chandlery. Always chandlery.

Also seconding forage, husbandry, riding and fishing.

Bingus
Posts: 9
Joined: Thu Jul 15, 2021 10:38 am

Thu Jul 15, 2021 10:44 am

City lore seems only to be underpowered due to lack of player submission, if I understand correct. Pretty sure there's currency in place to try to promote that...
Agreed firmly on all the others, but what would chandlery need or want, though? Face paints perhaps?

It doesn't seem very complex, candles and soaps is more common a primary trade than I'd have expected though. What's it possibly missing if underpowered? It seems like all the fat or lye based substances one can want are implemented.

Rey
Posts: 11
Joined: Mon May 11, 2020 8:22 am

Thu Jul 15, 2021 10:48 am

I'm curious about sneak being listed. I see it used fairly often and have been snuck up on plenty of times. So it seems pretty powerful as it is and well-used.

Geras
Posts: 1090
Joined: Sun Sep 11, 2011 8:50 pm

Thu Jul 15, 2021 1:05 pm

Re: sneak correct me if I'm wrong here but is there any real benefit to going from rank 74 to rank 75?

Rey
Posts: 11
Joined: Mon May 11, 2020 8:22 am

Thu Jul 15, 2021 1:10 pm

I'm not sure I understand. It's like if you are 74 in dagger and go to 75 dagger. A 75 is better than 74, same as in sneak. Unless I don't understand the question.

Geras
Posts: 1090
Joined: Sun Sep 11, 2011 8:50 pm

Thu Jul 15, 2021 1:57 pm

I guess I'm contrasting that with some crafting and magic skills where you unlock entirely new items or abilities when using a grand master slot. Should there be more parity there? I dunno.

mystry
Posts: 78
Joined: Thu Jan 30, 2020 5:08 am

Thu Jul 15, 2021 2:18 pm

As far as I know, the scale in 'benefit' is linear. There's no giant jump in 'goodness' from 74 to 75, which is why a common strategy is to leave skills that don't have a 75 crafting recipe or some other special THING you get at 75 in master slots rather than grandmaster them. Unless you want champion status anyway.

Staub
Posts: 30
Joined: Sat Jun 20, 2020 4:00 am
Discord Handle: Staub

Fri Jul 16, 2021 4:09 am

Yea as a merchant there's absolutely no benefit in having a skill over 75. You don't gain new recipes, you don't get better in the old ones. But all skills stop having benefit with further growth at 75.

At 75 tailors unlock cloth of Silver and cloth of gold. I have not made anything with either of those for the entire year I've been playing. Artwork has the stationary header and Jeweling a letter seal which both are non functional to my knowledge.

Chandlery doesn't have any recipes beyond skill 60 which means codedly you cannot reach level 75.

So, yea, there's little point in grandmastering anything unless you want bragging rights, or I guess if you still believe someone may one day order cloth of Silver from you :lol:
Praise the Bolt!

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