Shoo

Specifically for code or policies you would like to see implemented.

Moderators: Maeve, Maeve

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Deedee
Posts: 119
Joined: Mon Mar 02, 2020 5:56 pm

Wed Dec 14, 2022 9:30 pm

Sometimes critters end up where they shouldn't be. How about a 'shoo' command to try to make them move from the room, without resorting to the more lethal option of getting rid of them?

For example 'Shoo sparrow west' will attempt to spook a birdy into fleeing west.
It could be threaded, and have a chance of failure. It could succeed and cause it to move, fail and remain, or critically fail and cause the critter to attack.
It could possibly work on pets, without the critical failure, but with any expected IC repercussions. "Otherwise controlled" animals could just fail with the normal failure message.

This command could cost some MV. 20 or so?

Deedee
Posts: 119
Joined: Mon Mar 02, 2020 5:56 pm

Thu Dec 15, 2022 1:38 am

Further thought: nature category rank could have an impact on reducing the risk of critical failure, but not the overall failure/success rate.

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Ghed
Posts: 52
Joined: Thu Jan 14, 2021 12:50 am
Discord Handle: Ghed

Fri Dec 16, 2022 8:40 am

This idea is not unappealing at first sight. Will consider.
“What good is power when you're too wise to use it?”

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