progressive osay fee

Specifically for code or policies you would like to see implemented.

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Deedee
Posts: 119
Joined: Mon Mar 02, 2020 5:56 pm

Mon Apr 24, 2023 6:46 am

When you have tons of RPXP, the 5xp fee for using an osay is inconsequential. How about making having it cost 0.1% of your current RPXP?

If you have 5000rpxp, it would cost 5xp. If you have 10,000, 10xp. 1million, 1,000xp.

It would of course remain free for cyans or when cyans are present.

Alternatively, the cost could go by brackets.

Thoughts?

Dragor23
Posts: 8
Joined: Sun Jan 22, 2023 3:56 am
Discord Handle: Pontifex#0564

Mon Apr 24, 2023 6:53 am

I rather not pay more for trying to correct spelling mistakes just because I happen to have more XP to spare, really.

Starstarfish
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Posts: 536
Joined: Sat Dec 10, 2016 10:13 am
Discord Handle: Starstarfish#4572

Mon Apr 24, 2023 8:03 pm

What supposed problem is this attempting to solve?

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Gerolf
Posts: 117
Joined: Sun Jul 06, 2014 9:27 pm

Mon Apr 24, 2023 8:16 pm

More specific what problem are we trying to solve that osay disable doesn't already solve?

Deedee
Posts: 119
Joined: Mon Mar 02, 2020 5:56 pm

Tue Apr 25, 2023 1:42 am

Starstarfish wrote:
Mon Apr 24, 2023 8:03 pm
What supposed problem is this attempting to solve?
The inequality between newer and older players with the current fixed xp cost per using an osay.

Geras
Posts: 1090
Joined: Sun Sep 11, 2011 8:50 pm

Tue Apr 25, 2023 10:38 am

This would be a ten fold increase even for brand new players. For me it would be something like 10k xp per osay. Does that sound fair or reasonable? Might as well ban issue all together.

Erasmus
Posts: 34
Joined: Mon Feb 20, 2023 1:30 pm

Tue Apr 25, 2023 10:40 am

I think if we are concerned about this as an inequality, we should just make osay cost 1 RPXP instead for new players and let it scale up - but IMO this is probably a low priority.

Brando
Posts: 4
Joined: Wed May 29, 2019 4:17 pm
Discord Handle: OmegaLogos

Tue Apr 25, 2023 11:01 am

Eh wot? Noooooooooooooooooooooooooooo!

There is nothing wrong with osay right now as it stands as it costs you nothing to osay to everybody when there is a cyan player present.

5XP per osay between all other players is a fair and painful enough amount to force players who should know better to use tells instead.

Hence I am against any change whatsoever.

Deedee
Posts: 119
Joined: Mon Mar 02, 2020 5:56 pm

Tue Apr 25, 2023 4:37 pm

Erasmus wrote:
Tue Apr 25, 2023 10:40 am
I think if we are concerned about this as an inequality, we should just make osay cost 1 RPXP instead for new players and let it scale up - but IMO this is probably a low priority.
Yes, scaling might work better, maybe by brackets, or going by .01% with a 1xp minimum instead (at 1 million rpxp, that'd be 100xp).
I agree it's not high priority, just a thought I had for a bit more fairness. The alternative is wiping the cost altogether, since it's already practically free for long-term players.

Dreams
Posts: 168
Joined: Sun Dec 30, 2018 4:29 pm
Discord Handle: dreams2410

Thu Apr 27, 2023 7:43 pm

New players that don't have RPXP to burn don't cost anything anyway. And older players, believe it or not, if you osay far too much, it will add up.

It is supposed to be a deterrent, not a punishment, thus the low rpxp cost. Sometimes osay is needed for clarification of RP even when a new player isn't in the room, and there is zero reason an older player should be punished for having to clarify their RP. This is not something specific to newbies.

If the concern is that it is being over-used by someone or certain groups, there are already ways to handle that. Osay can be turned off in a room, or overuse and abuse can be reported to staff.
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