Sun Feb 20, 2011 7:05 am
Next layer with ideas, courtesy of Rekath:
The goods that go onto the exchange must first be purchased by players with xp to be floated on the exchange. Players of a certain guild may get discounts on which types of resources they produce.
Here's a proposal of which resources could be done cheapest by organization:
Nobles - Laborers, raw resources like wood, marble, wool, iron, gold, silver, wax
Physicians - Medicines, Poisons, Herbs
Order - Wax blessings, Prayers, Religious paraphernalia
Merchants - Manufactured resources like Silk, Linen, Velvet, Steel, Damascus, Bronze
Troubadours - Instruments, music, dances, plays
Scholars - Books, parchment, quills
Mercenaries - Militiamen
Knights - Weapons
Reeves - Contracts
Each guild/individual in turn will receive a monthly "resources required report". There will be standard messages for each guild for each resource to explain what's happened current-event wise that they need the resource. Individuals can ICly make up why they want any given resource.
Physicians: "Ran out of cloth for bandages. Need 200 units of cloth this month."
Nobles: "Ran out of cloth for banners. Need 100 units of cloth this month."
Troubadours: "Ran out of cloth for costumes. Need 50 units of cloth this month."
The exact profile of resources the various guilds roll would be random, but slightly weighted towards the guild's purpose. Individuals may also get a random profile of needs.
As the guild members and individuals purchase and register deeds against their requirements profile, the members will individually get a single QP. If the guild/individual gets their entire profile, the entire guild (or Individual) will get another QP at the end of the month when the resources reset.
An individual profile might have some 5 items, a guild profile might have 20 items.