May 4 2024 OOC Meeting

Moderators: Maeve, Maeve

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Eloxotzi
Posts: 29
Joined: Sat Feb 24, 2024 7:07 pm
Discord Handle: balthazarkallar

Sun May 05, 2024 11:57 am

Maeve finishes abruptly, "OOC Chat Agenda:
- Reminder to be kind
- Pick a Scribe
- Announcements
- Register Player Topics
- Staff Topics/Updates
- Player Topics
- Player Experiences"

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Maeve claims, "Please be kind during OOC Chat. This means be mindful of personal remarks, treat
others the way you'd want to be treated, and don't share OOC information that ought not to be shared
publicly. This space is for players to discuss the game with staff to make it better for everyone.
Please bring personal grievances or story concerns to me outside of OOC Chat."

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Maeve trails off, "Okay, we kick off with announcements..."

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Maeve says, "No announcements - sorry for being slow. :)"

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Capitalism chuckles.

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Maeve wonders, "Anyone have a player topic to register?"

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Maeve says, "Alright, kicking off staff updates - if a thought comes up for a topic, please send me
a tell."

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Maeve claims, "Last week, I was pretty busy with something going on at work, and then had a couple
of after-hours events. This is likely to continue for the next two or so weeks. But! I still managed
to pop in, process a few requests, write a few notes, just not as much as I'd like."

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Maeve says, "My coming week is likely to be the same, alas, but I'm aiming to catch up with staff
today at least."

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Maeve asks of Temi, "Want to update us from your side?"

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Temi claims, "Sure. Nothing much too big. I've gotten started on the new round of evictions but
still more to do there."

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Maeve nods at Temi.

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Temi claims, "I also think I forgot to say last week but I did up the count of stuff the randomizer
stocks in the auction house"

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Sparkles claims, "I have seen some different stuffs there of late, so thanks for that."

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Temi states, "Added a new rare requested material to the QP shops, though not cheap, and also did a
quick fix on the issues reported about the failed frescos, so it will now look like graffiti on a
failure"

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Temi nods at Maeve.

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Maeve states to Eurus, "Your turn :)"

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Maeve states to Temi, "Thank you :)"

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Eurus says, "Bunch more work on roles, will have an update later today or tomorrow for folks"

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Maeve smiles.

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Trogdor states, "That sounds ominous "

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Maeve claims to Eurus, "Thank you. That's a small sentence for a lot of work recently. Much
appreciated."

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Karrin states, "Be very afraid."

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Maeve states, "Pshaw. Nothing so dramatic :P"

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Maeve says to Karrin, "Your turn :)"

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Karrin says, "I spent the week doing some cleanup on some of the staffer boards, learning that I can
be a forgetful goober on some commands, and handling some minor building and other requests."

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Maeve states, "I think that's everything for Staff Updates :)"

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Maeve says, "I had a tell come in asking this question: why there was no GM level husbandry
craft/animal. Herbalism has a few and every other crafty thing "

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Maeve muses, "I had a tell come in asking this question: why there was no GM level husbandry
craft/animal. Herbalism has a few and every other crafty thing has one?"

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Maeve says, "Oops."

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Maeve questions, "I don't know the answer why. Perhaps it was overlooked?"

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Temi states, "I think a mix between not having any good ideas, and then not wanting to deprive
ninety nine percent of people from the good ideas"

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Maeve asks, "Anyone have any suggestions, or should it remain as it is now, do we think?"

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Temi says, "Not a specific decision to avoid it, though a capstone thing is not necessarily expected
for every skill"

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Trogdor claims, "Gm level of husbandry? do you want flying snake-tarantulas? cause thats how you get
flying snake-tarantulas"

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Dreams wonders, "We have flying spiders?"

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Maeve says, "Not to my knowledge :)"

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Maeve trails off, "I suppose a mage could cast fly on a spider though... *ponder*"

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Trogdor claims, "We will if there is a GM of animal husbandry running around cross breeding"

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Temi wonders, "Anyone want to place bids for us not to create them?"

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Temi grins.

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Maeve states, "That is nightmare fuel for some of us, yeah."

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Maeve looks sour.

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Valora says, "I know there also isn't like a... slaughter animal at the master GM tier. I don't
really know if there is a great animal for that but there may be a space for a slowly producing silk
worm. Something that has a consistent output and might be worth dumping all the XP into."

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Dreams says, "Oh, I meant in Texas. They make these little, like. Kite webs, and then nestle on them
and they fly in the wind. It's a real pain when they land on your car, or in your hair, or your
clothes."

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Maeve peers at Dreams with absolute horror.

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Dreams asks of Maeve, "Better than tarantula season where the entire road looks like it's moving
when you're driving, but really, it's the sea of tarantulas crossing the road?"

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Maeve shakes her head and hides behind other staff.

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Meiari asks, "Raising an exotic to breed? Or have the ability to roll some neat butchering
components? I've heard of a mythical snake skin.... if that is a thing a higher roll to get that may
be cool? A direwolf guard dog? Anything not spider related preferrably?"

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Temi states, "Maybe we won't torment poor Maeve with spiders"

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Dreams behaves. Somewhat.

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Maeve gratefully nods to Temi.

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Valora muses, "No spiders please... even if you can use webs for silk too... I think with the
Hunting dog already being near the cross over from adept to Master, another dog isn't really needed.
there is like 5 types already. Snakes would be cool though. Venom and scales to harvest perhaps?"

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Meiari finishes abruptly, "Wait a minute - spider silk may have sold me"

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Sparkles claims, "That certainly doesn't sound magey at all."

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Maeve questions, "Can you actually make silk from spider silk irl?"

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Valora trails off, "I've seem some beautiful spider silk creations. I can send you some if you
like... listen it may be slightly magey but it is cool"

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Maeve sinks into pondering the meaning of the universe.

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InvestSouthside trails off, "I like the spider idea..."

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Valora muses, "Yeah you def can Maeve! Want to see examples?"

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Maeve declares to Valora, "Sure :) Thanks!"

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Karrin asks, "Giant spiders that can crawl over city walls, FTW?"

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Maeve states, "I'll put the idea on the list of stuff for Staff to discuss, and we'll get back with
regards to animal husbandry."

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InvestSouthside queries, "Giant spider mounts?"

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Valora says, "For an example https://www.pinterest.com/pin/360991726379716193/"

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Maeve muses, "That was everything I had for Player Topics at the moment, so let's talk about how the
game is going. What was everyone's game experience this past week?"

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Maeve says to Valora, "That's a lot thicker/stiffer than I might have expected."


Karrin muses, "That good, huh?"

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Maeve states, "Probably a lot of unflagged AFK, alas :)"

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Sparkles states, "Feels like many folks have been busy getting things ready for the Faire,
otherwise, it's been a bit quite at some points."

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Maeve nods at Sparkles.

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Valora claims, "Not what you'd imagine huh. I'm having a great time! Been pretty successful and had
some nice scenes. Nothing crazy to report."

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Maeve states, "Not too bad then :)"

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InvestSouthside trails off, "Lots of crafting and trying to keep people on task otherwise in the
down time hiding to get gifts done... that im still trying to finish lol"

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Maeve questions, "Anyone experience anything particularly good?"

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Maeve smiles at InvestSouthside.

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Meiari trails off, "I've done a fair amount of foraging and exploring the forests >_> Cool things to
be found out there...."

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Maeve says to Meiari, "That's great to hear :) We have a lot of zones that tend to feel a bit under
-visited :)"

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Sparkles claims, "I've been pretty excited that we've had more Bards doing Bardy stuff for public
goings on of late."

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Maeve nods at Sparkles.

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Maeve queries, "Anything bother anyone, or is anyone longing for anything to be added/adjusted to
the game?"

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Meiari says, "I wish there was a way to better share/record city lore"

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Maeve claims, "You mean to point it out to other people? That's interesting."

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Valora trails off, "No not really... nothing not already discuss... oh actually that's a cool idea,
Mei'ari"

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Meiari states, "That and to remember it. Like how you have a secret list"

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Maeve says, "Yeah, right now it's saved on the actual room and your skill meets a threshold to see
it."

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Sparkles asks, "Having it work more like secret exits, etc, or even an ability to share a cnote,
maybe in similiar fashion might allow that?"

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Karrin claims, "Considering some of that lore information needs gradually higher rank requirements,
that would be an interesting way to pass it around."

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Maeve claims, "We'd have to think through how it could work, yeah."

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Maeve nods at Karrin.

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Meiari says, "Awesome :3 I'm glad to have planted the seed for consideration. It's a great point of
rp but I'm not always sure how to utilize it"

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Maeve grins.

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Maeve nods at Meiari.

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Maeve states, "I've made a note for further discussion."

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Maeve wonders, "What questions do people have for staff? Anything?"

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Sparkles wonders, "Has there been any discussion/decisions around the topic a few weeks ago about
Major RPA or just RPA in general? "

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Maeve claims, "I'm not aware of any recent discussions about RPA, so I wonder if I missed a topic or
was absent during the discussion."

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Maeve says, "Or maybe my memory just sucks."

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Temi says, "We have not done any further discussion on it yet"

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Valora says, "I think that was at the meeting you were gone for... I have a terrible memory though."

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Sparkles claims, "The question was asked about what kinds of things that Major RPA would allow/cover
in the current climate. As often there seems to be confusion or a lack of confidence with folks
asking for it. And what RPA is seperate from what a plot is. There's been a pretty high turnover
with the playerbase who are less familiar with previous examples or what's happened."

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Maeve claims, "I just got filled in on the staff channel. I think major RPA is stuff that leaves
lasting modifications on things, like building a statue to yourself"

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Capitalism wonders, "So a Major RPA could be comparable to milestone things perhaps?"

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Maeve says, "A major RPA was definitely that time someone snuck into the palace to assassinate the
queen."

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Capitalism states, "A milestone outside of your milestone."

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Maeve claims, "Anything that can't easily be resolved in a few minutes by staff might also be Major
RPA."

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Capitalism ponders.

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Meiari trails off, "Oh that's a cool example okay... "

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Maeve claims, "Like if we have to build a structure and decision tree to determine the outcome."

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InvestSouthside wonders, "I guess this ties into this I was trying to find a way to bring up, its
along the lines of trying to figure out motivation and goals in the world is what type of things we
might be able to see change. We seem to get resistance a lot in trying to change the game state and
wanting to see things change or move something forward. Sort of the whole *looks at name* I feel
like we should be able to see the game world pushed forward in various ways if we have enough movers
and shakers aye?"

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Maeve states, "I think it depends a bit on what it is that people want to push forward."

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Valora says, "It cost 100 to kill the queen? Well then... I know what my next character is gunna do
then."

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Maeve claims, "There are some 2000+ help files."

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Trogdor says, "Yeah, i'm not interested in playing a game with hover cars"

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InvestSouthside states, "Neither am I "

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Maeve claims, "If 200 of them talk about how the Order hunts mages, and we want to legalize magery,
the sheer amount of work (let alone other issues) make that change untenable."

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Capitalism claims, "Having the possibility for something like, a Major RPA could potentially lead to
a new imported item being added to grid, a permanent minor foragable item that is added to a room,
or even adding things that linger to the room later."

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Temi says, "We do want to maintain theme, though we certainly try to provide options to develop
things over time and decisions for players"

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Trogdor states, "I think the game should remain relatively static, its the characters that should
change"

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Meiari trails off, "Well I think giving southside a proper bathhouse is a little different than
hover cars..."

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Maeve claims, "But evolving stories within the framework of the game where the game doesn't have a
great deal of inertia or 'institution' is absolutely wanted and desired."

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Maeve nods at trogdor.

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Trogdor muses, "Why would southsiders need a bathhouse? its not like they take baths"

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Maeve claims to Meiari, "But if we gentrify Southside, then we have to create a new slum to have a
slum."

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Temi claims, "Having a portion of town that is neglected and decrepit is an important niche for
people to have access to, as well"

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Capitalism claims, "No we dont. That's what the undercity is for."

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Meiari exclaims, "Exactly! Build the city to destroy it >:D"

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InvestSouthside says, "But if things change in ways that can be dismantled via story or create
opportunities where dynamics can shift and it causes strife in someways or tensions then I feel like
thats just building like legos"

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Maeve says, "And it's on staff to create the new slum, or we lose a roleplay venue completely for
"low life" RP"

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Dreams states, "Southside has a way to bathe. There's a big ol bath in the southside alms house,
second floor."

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Capitalism claims, "We have the entire undercity that can be the new slum. There's like a whole
extra three cities down there."

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Capitalism pontificates, "If we burn this one down, it'll be four!"

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Maeve says, "That takes a lot of resources for staff."

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Sparkles claims, "I feel like sometimes when this topic comes up, there is an immediate jump to
extremes. And it makes it hard to feel like a convo on 'how can we make sure people feel like their
character matters in viable, visible, and rewarding' ways turns into non sequitors."

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Maeve claims, "For the same reason *cough* we generally reject RPA to burn down buildings and the
like."

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Capitalism queries, "But... Can I bribe you with cookies to burn down the city?"

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Capitalism claims, "They're chocolate."

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Pontifex says, "Well, personally I think the way things don't really change a bit surreal and
unrealistic."

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Pontifex states, "Especially when you compare it to the actual middle ages."

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Temi finishes abruptly, "We definitely want to provide options for new stuff and directions, but
destroying existing stuff - and the theme of southside is existing stuff - is preferred"

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Maeve states, "I think it's possible to have both autonomy and impact, AND hold specific things that
make the game up dear - but this is a specific example that happened recently where players
requested a large systemic update to the slum area that would gentrify the slums, and what we're
saying now is exactly the reason we said YES, but tempered it from a big, long term improvement to a
shorter term endeavor."

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Maeve finishes abruptly, "In real life, a lot of 'fix the slums' also encounters resistence that
doesn't exist on TI - like corrupt officials, slum lords, and people who are fighting for their part
of the status quo too"

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Trogdor claims, "I think with staff plots -- can have lots of characters see both the viable,
visible and rewarding things you want. I mean, there was a crusade recently, that saw lots of new
characters pop up"

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Temi says, "And we did provide several options for proposals from players as part of the crusade,
and are still hoping to see some of those come from the court"

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Temi says, "That will all be new, player-defined stuff"

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Dreams claims, "Man, queen assassination. Taking me back."

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Trogdor states, "So i, personally, think there are viable routes that people can have their
characters be all of those things without changing the theme of the game"

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Maeve nods at Dreams.

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Maeve claims, "It was a good one because it played in the bounds of character change and moving the
story along nicely, but didn't revamp very physical aspects of the game that we don't have resources
for."

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Maeve claims, "Or other reasons to protect, like removing a 'setting' or type of play availability."

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Dreams says, "I like that the city has fancy parts and not so fancy parts. The pretty, pristine
places have as much reason to be here as the gritty parts. And, personally, I have greatly enjoyed
the more gritty aspects of the game. I want Northside to stay, I want Southside to stay."

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Temi nods at Dreams.

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Temi states, "They suit different characters types"

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Trogdor wonders, "All that being said, i want to hear the counter to the above -- what part of the
theme should progress?"

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Sparkles claims, "I will say one issue that comes up a lot is the theme is very conflict heavy, but
in general the playerbase has gotten more conflict adverse. Which I think is a source of some strife
where the ways people want to change things or the types of characters people have/want to have etc
doesn't quite line up with the expectation of more PvP oriented 'fixes' to things."

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Karrin says to Sparkles, "Do we have alternatives to suggest, outside of 'make magery legal'?
Because I do think that magery needs to remain the conflict point."

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Valora says, "The 40k player in me does want to ask for sanctioned psykers/mages to battle the rouge
psykers/mages."

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Trogdor claims, "Conflict adverse, yes i agree. soooo full discloser, zarif has gotten a lot softer
than in his earlier days, thats because of a few reasons: 1) its a popularity contest to be a GL of
the Order. If I piss off players, then Z gets removed as GI via gambit. But, since there are very
few people in the order to support Z (and in the general populace) i *have* to play soft.. its
trivially easy to stage a coup against the lawful meanies such as GI and LJ."

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Karrin nods at trogdor.

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Maeve trails off, "Too many possible muds to build, so little time... "

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Maeve comforts trogdor.

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Trogdor states, "(for the record, i view both GI and LJ as the 'meanies-who-are-most-likely-to
-inspire-conflict'"

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Sparkles claims, "I do think that if for example you wanted to keep the classism aspect the thing is
... the disparity can remain even if things move forward in the world. New tech/new discoveries are
always expensive to gain or maintain or require education to operate/support."

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Karrin muses to Sparkles, "I'm afraid I'm not following you. How does class disparity go with the
PvP oriented fixes you mentioned earlier?"

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Valora claims, "Yeah the orderites are few and the possibility of gambits is high with how quick
support moves atm."

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Dreams says, "Apologies, I need to depart."

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Dreams begins to descend.

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Dreams leaves down.

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Trogdor trails off, "Reeves and orderites are presumably powerful IC, but in OOC its basically 'may
i pretty pretty please do something controversial? no? okay...'"

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Maeve says, "I'm trying to figure out where we're talking about PvP in this or if it's still RPA
oriented. IE, are we talking when players negotiate change between themselves, or when they're
talking to staff seeking a change? In general, staff will try to route RPA that can be done through
IC means back into the grid because we want people to play with each other rather than rely on us
too much. In PvP land, the structure already exists and people go back and forth trying to affect
change within the structure."

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Maeve muses, "Players conflicting ICly on a PvP level doesn't seem problematic to me?"

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Valora wonders, "Zarif could simply kill everyone who disapproves though... maybe just this once as
a treat. AS to Sparkles point conflict, especially player based conflict, can be hard to really
spark given how tightly knit and close the community is... so people tend to work together more than
fight which means our energy gets poured into helping eachother and be extension the city. I think
that's kinda what she's going for? Falls in line with Zarif too a bit right?"

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Sparkles states, "I think it's talking about how PvP used to be more frequently the problem solver
with problems. However, with a lower pop and a change in playerbase that's no longer true. And as a
result, the types of conflicts people look to push runs into areas that require most staff support
to be feasibly 'real'"

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Temi says, "Those options do remain though, even if people are not utilizing them, they still could"

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Karrin says, "I think that depends on what kind of conflict you want to try. Conflict in itself
isn't a problem, just expect to have consequences of it. People that expect to exact conflict and
then don't want consequences typically are the ones who stop logging in when consequences happen."

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Trogdor trails off, "The above is true, but sometimes people don't expect conflict and get caught in
the crosshairs of it... or don't expect the consequences to be as severe as they are"

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Temi states, "Or view things as worse than they are and then make it worse by not sticking around to
talk themselves out of it"

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Trogdor claims, "Yes, that too"

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Valora says, "I am happy to fight and beef people... sadly no one wants to catch these arrows./s"

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Capitalism prepares to catch some arrows.

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Valora trails off, "Yeah that is a mild annoyance as the local warrant server..."

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Maeve sinks into thought.

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Karrin claims, "I admit I've been a part of this game long enough that I've seen extremes swing one
way, then back again, then back again, then back again. It's a regular pendulum. It'll sit
comfortably one way for a while, then will change. Someone being willing to try the change and dip
their toes in is key."

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d)

Maeve wonders, "Have we as a playerbase maybe systemically settled into roles and opinions that are
pervasive, interlocking, and unchanging? If we have the weight of 'tradition' and a large part of
the pbase is just used to being who they are...?"

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Sparkles claims, "Potentially? Though I think at this point the percentage of newer players is
quickly overtaking 'oldies' as the most active folks."

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Maeve nods at Sparkles.

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Temi nods.

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Temi states, "Definitely a different make up than a year or so ago, for sure"

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Capitalism states, "I must depart. Heading to the house."

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Capitalism begins to descend.

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Maeve says, "That tends to be how muds roll though. New players come on, some make connections with
older players, some struggle so make connections with new players, and when the old guard churns,
the new friends become the old guard, etc"

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Capitalism leaves down.

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Maeve nods at Temi.

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Maeve pontificates, "Oh, it's the end of OOC Chat time! I'd love to talk more about this, but let's
do it next week. THANK YOU for raising your thoughts!"

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Meiari states, "It was great hearing all the points of views. Thanks <3"

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Maeve claims, "Still not sure what levers are practical for us to pull to make it better, so happy
to have further discussion"

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Maeve nods at Meiari.

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Maeve declares, "Thank you for your time, everyone!"

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Maeve trails off, "Putting everyone back in 3..."

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Valora pontificates, "Happy Yule all! Hope you all have an amazing weekend!"

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