I have very mixed feelings about these changes, but in general I'm pretty bummed about how little RPXP I'm getting at the moment, and apologise if what I say next comes across as overly aggressive; it isn't meant to, I'm just trying to articulate my thoughts as clearly as possible.
This feels like a bit of a betrayal of the TI pbase to me, honestly. While I think that it should take a while to develop a 'mature' character, I don't think it should be crammed down our throats by restricting the amount of RPXP we earn, especially when we put a lot of time into scenes and work hard at developing good stories. In my opinion, that effort should be rewarded in a substantial way, and at present, we're getting a pittance. I am definitely, definitely 'for' the amount getting raised.
On a more immediate note, I think this has been really affecting the morale of the pbase, and I've heard of several people RPing less or thinking about quitting altogether. As we are, we don't have the pbase that we can afford to lose the contribution of solid veteran players; also, I don't see how we're going to recruit the people necessary for the MUD to survive if we continue implementing decisions that are not only detrimental to the pbase.
Experience and Incentives
Ahem. My apologies.
As I stated, I spent a lot of time working on this today, and it is unpleasant to tell people that and get complaints about the system in the midst of my spending time I really cannot afford to on it. We're already working to the best of our capacity to fix it.
However, given how fragile I apparently am about this issue, I request that players keep their issues with RPxp to themselves until we're into the next round of updates.
As I stated, I spent a lot of time working on this today, and it is unpleasant to tell people that and get complaints about the system in the midst of my spending time I really cannot afford to on it. We're already working to the best of our capacity to fix it.
However, given how fragile I apparently am about this issue, I request that players keep their issues with RPxp to themselves until we're into the next round of updates.
New RPXP dice have been emailed to Azarial for implementation.
We have removed the slow down and curve at higher XP Spend. The game still rolls dice, however. I reiterate what I said on the other thread - this is because of careful working through with staff and the more reasonable players amongst you, not due to the shocking and demoralizing behaviours of select individuals. To those who were helpful and/or patient, please accept my gratitude.
As the XP system is even more open-ended than before this debacle, there may be some changes and compensations installed at a later date.
We have removed the slow down and curve at higher XP Spend. The game still rolls dice, however. I reiterate what I said on the other thread - this is because of careful working through with staff and the more reasonable players amongst you, not due to the shocking and demoralizing behaviours of select individuals. To those who were helpful and/or patient, please accept my gratitude.
As the XP system is even more open-ended than before this debacle, there may be some changes and compensations installed at a later date.
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