Staff Priorities - Update

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What should our next top priorities be?

Poll ended at Thu Dec 05, 2013 9:32 pm

Places Code
8
20%
Mail POLCA (Forgery, Mail Aliases, etc)
8
20%
Bury Revision (want to bury and be able to dig up objects?)
0
No votes
Domain games & Influence Points Revision
7
18%
Mooks (make NPCs your spies and more)
4
10%
Tracking & Chasing (follow a mob or chase someone down the street)
4
10%
Secrets (game-managed knowledge of special locales like the Cultists Temple, etc)
2
5%
Sacrifice Code (non-mages murder their friends for ultimate power)
1
3%
Make-up and Disguise Code (become another person for awhile)
6
15%
 
Total votes: 40
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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Thu Nov 28, 2013 7:04 pm

It's been awhile since our last prioritization session. We've been hit with unexpected rewrites, like fixing RPxp after adding a feedback loop uncovered some bugs. Now, herbalism is at the top of the queue, and it's in progress. Unfortunately, momentum has slowed on some of our more enticing ideas, so why not help us out? What should the next thing be?

Here are last period's priorities:

1) Poisons and diseases. <-- In Progress
2) Places Code
3) MAIL POLCA & Forgery - spec
4) Bury Revision

OTHER ITEMS
- Domain Games and IP system revision
- Makeup
- Places/join code for furniture, etc.
- Skill vs skill contesting
- Flexible mail delay to allow players to specify how long it takes for a mail to be received.
- Mooks.
- Secret List code
- Tracking spec
- Chasing spec
- Magic stuff, including: sacrifice, research redo, and two-to-three new spells per element, removal of combat oriented spells

DONE
- Not much of anything on the list!! :/

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Leech
Posts: 349
Joined: Tue Dec 18, 2012 5:24 pm
Location: Behind you.

Fri Nov 29, 2013 4:36 pm

Priorities, in my mind, aside from cleaning up the code so that, potentially, another coder can be brought on:

1. Domain game, and ownership of property.

2. Diseases, tying in with weather (cold/wet), and type of clothing worn+how much of it.

3. Ranged combat.

4. Mooks. (Minus the spying bit, really. I just want interactive Reeves, Knights, and Thugs with some level of intelligence.)

-----------------------

In my eyes, it'd be good to get another trustworthy coder. Albeit, trustworthy is the hard part, and I don't know how controlling Az likes to be of the code as a whole. The most successful MUDs seem to have at least two coders if not more. On the other end, I'd like to see more RP applicable things come in. More things to immerse me in this world. Weather affects, and things I -should- be able to do but cannot without bugging Temi. So like... all of this list, I guess. =P
Player of: Alexander ab Courtland

Geras
Posts: 1092
Joined: Sun Sep 11, 2011 8:50 pm

Fri Nov 29, 2013 6:49 pm

I'm happy with removal of combat related spells being far far down the list :)

Applesauce
Posts: 291
Joined: Sat Feb 02, 2013 11:13 pm

Fri Nov 29, 2013 11:54 pm

Kinaed wrote: 1) Poisons and diseases. <-- In Progress
2) Places Code
3) MAIL POLCA & Forgery - spec
4) Bury Revision
For #3 Mail Forgery and such, does that include adding the To: field back to mail? Or can that be requested/completed separately? As for the rest, here's my personal order preference:

- Mooks.
- Places/join code for furniture, etc. (is this different from #2 Places Code above?)
- Domain Games and IP system revision
- Tracking spec
- Chasing spec
- Makeup
- Skill vs skill contesting
- Flexible mail delay to allow players to specify how long it takes for a mail to be received.
- Secret List code
- Magic stuff, including: sacrifice, research redo, and two-to-three new spells per element, removal of combat oriented spells

Edit: Whoops, didn't see there was an actual poll. Voted there too now.
Last edited by Applesauce on Sun Dec 01, 2013 2:10 pm, edited 1 time in total.

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Voxumo
Posts: 655
Joined: Mon Nov 26, 2012 7:54 am
Location: Delta Junction, Alaska
Discord Handle: Voxumo#7925
Contact:

Sat Nov 30, 2013 4:15 pm

Welp put my votes in on this matter.
Lurks the Forums

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