Possible Spells Ideas

Ideas we've discussed and decided not to implement.

Moderators: Maeve, Maeve

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Atholos
Posts: 38
Joined: Fri Jan 20, 2012 10:58 pm

Sun Feb 23, 2014 5:40 pm

These were a few ideas I thought would be good to add. Enjoy!


SPELL IDEAS
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Protector of rock - makes a golem that can act as a follower/guard mob, they can only take a couple hits but will take your hits for you.

Glue of Urth - repairs broken items.

Dice
Posts: 479
Joined: Wed Sep 21, 2011 6:15 pm

Sun Feb 23, 2014 9:25 pm

I REALLY like Glue of Urth.

Protector is awesome, but it may interfere with the staff's stated aim to avoid spells that directly aid in combat.

Geras
Posts: 1090
Joined: Sun Sep 11, 2011 8:50 pm

Mon Feb 24, 2014 11:52 am

I dislike that aim of staff. :( The golem wouldn't be terribly overpowered IMHO.

Onyxsoulle
Posts: 150
Joined: Fri Feb 22, 2013 11:46 pm

Fri Feb 28, 2014 2:57 pm

Golem: Hmmm, I've actually thought of using the Request Board from time to time to see if I can have a guard turned into a golem or homonculus.

But doing it as a spell, it could work, would obviously have to be a Grandmaster spell, sorry don't see Mike the Minor Earth Mage going around with his pet golem Tiny. But I'd like to see a significant cost for such a thing, like in DnD.

Example: Mage must be level 75+ to get the spell (possibly also have it limited to a mage being naturally aligned to this element, not taught the element). When they cast the spell that infuses the armor or whatever that is to become a golem, they lose a ton of ranks in their moon and element to infuse it. I know that seems harsh but it represents a mage putting a piece of themselves into the golem.

As far as the glue thing, I think fire has a spell similar to this, can't quite remember.

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