Shady Shops
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- Posts: 291
- Joined: Sat Feb 02, 2013 11:13 pm
Most or all Southside shops should be included in this, at least. There are fewer cloaks and masks in Southside than in times past, but it seems the sort of place where a shopkeeper would rather make a few silver and send trouble packing, rather than take a stand against hoods and potentially get robbed/beaten/whatever.
I'd like a shop solution that doesn't result in people being able to farm silver.
IE, if people couldn't just go around killing stuff and selling the results ad nauseum to the point that stores of silver would grow out of proportion to the general economy, I'd be happy to see people be able to sell items to mobs. Right now, there's no effective way to detect if a fence is buying a legitimately RPed stolen item, nor is there a way to determine that if there was a legitimately RPed stolen item, that they're not around and so easy to do in a huge abundance that it'd be farming by fencing.
In games like Oblivion where there's no player-versus-player aspect, it doesn't matter, but on TI having thieves end up with huge multiples of coin compared to a noble char is definitely problematic. Any solutions would be highly desirable, but they must address the above issue, or it isn't feasible for TI.
IE, if people couldn't just go around killing stuff and selling the results ad nauseum to the point that stores of silver would grow out of proportion to the general economy, I'd be happy to see people be able to sell items to mobs. Right now, there's no effective way to detect if a fence is buying a legitimately RPed stolen item, nor is there a way to determine that if there was a legitimately RPed stolen item, that they're not around and so easy to do in a huge abundance that it'd be farming by fencing.
In games like Oblivion where there's no player-versus-player aspect, it doesn't matter, but on TI having thieves end up with huge multiples of coin compared to a noble char is definitely problematic. Any solutions would be highly desirable, but they must address the above issue, or it isn't feasible for TI.
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- Posts: 291
- Joined: Sat Feb 02, 2013 11:13 pm
I think you misunderstood the question. We're saying you should be able to BUY from certain shops while cloaked/hooded/masked, not SELL. Currently, if you're hooded, the shopkeeper tells you they refuse to deal with you.Kinaed wrote:I'd like a shop solution that doesn't result in people being able to farm silver.
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