Community Standards Discussion

Talk about anything TI here! Also include suggestions for the game, website, and these forums.

Moderators: Maeve, Maeve

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Leech
Posts: 349
Joined: Tue Dec 18, 2012 5:24 pm
Location: Behind you.

Fri Feb 21, 2014 7:10 am

No, his first emote was already paired with the action of ENTERING. If you emote your arrival and in that same emote you're turning around to leave, it seems like you're doing two actions and should wait for someone to react.
This seems fair only if...
1) We should not ever react to a character's entry, or consider them there for RP purposes, until they have posed in. This makes sense in so many ways: you don't know the state in which somebody is entering a room to respond to them, for example. This also ensures that in tense situations like this, you would have gotten a say.
This is upheld, because otherwise you'll get player A who will butt themselves before the entering player with a 'I approach you'. The entering player then takes their turn emoting an entrance. Then player A can go... 'And now I attack, lulz'. Other than that, I like what I'm hearing and I've seen it used to great enjoyment! The problem is enforcing it on everyone, and especially trusting others to uphold it. The latter is where I often fall short, and if there were some hard rules around these things I would definitely feel safer during these scenes. Well, maybe not safer, but y'know.

On the other things (I.E. far away definition, and chase mechanic) I think that taking a step (maybe two?) should be a minor action. One you can pair with a major action like attacking. Anything beyond that and you'd be taking your full turn to move there, IMO. The upside being that if you use a full turn to move you can pretty much move anywhere that is uncontested (if I'm not actively pushing you away from it, guarding it, etc, you can probably move there).

As for the chase mechanic... well, to refresh:
3) We need an official mechanic for "can I leave the room before you catch me" that doesn't depend on "can you somehow code-attack me before my 30-sec walking out the room thread completes." Like guard, but one that doesn't assume you're already there - one that assumes you're running to try and catch them.
I think that if nobody can actively stop me from leaving a room, I should be able to. Unless somebody is right beside me when I enter, they shouldn't be able to both move to me and attempt stop me before I can turn around and leave (provided I don't dawdle). However right now, after escaping a tense scene, I spam my way to a safety. This shouldn't be how it is, I know, but mediating a chase scene is something that is currently beyond players without knowing each others stats, rolling dice, etc. Most players aren't willing to account for variables like crowds, fruit carts to hide behind, things thrown behind, etc - and I -will- use all those things to my advantage, you bet your ass.

But a straight across chase via code just seems like a game of whoever runs out of MV first, and that's just stupid. It will be whoever has the most magical porkchops wins.

So, if you could code a chase mechanic in, how would it work - or how would you mediate a chase scene assuming that 'villain' did escape the room but 'hero' is still hot after their trail?
Player of: Alexander ab Courtland

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Leech
Posts: 349
Joined: Tue Dec 18, 2012 5:24 pm
Location: Behind you.

Sat Mar 08, 2014 10:12 pm

Recently got into a scene which gave some more enlightenment on this junk! So, I think that chases should be handled via skills and dex checks. Dex checks versus the chaser if the chase is on foot, and ride checks versus the chaser if you're on horseback.

There shouldn't be any negatives for having multiple people chasing you, I think - but they should each get a chase to check with you. While this can all be done between players, that causes a staggering progress where you stop a room away, check, move, stop, check - and allows for even MORE people to arrive at the scene start chasing, independent of this beast we've decided to call TENSE TIME. It'd be nice if it were put into a coded system, with a chase command that anybody could do that auto follows if you succeed your check, and checks both parties appropriate stat/skill against the other per room that they travel. If the chaser fails a check, they get their person. If the person fleeing fails a check, they are automatically put into combat with the person chasing - and can then decide to attack, or attempt to flee again.

Thoughts? I think it's fairly high priority, really, as this is coming into play a whole helluva lot.

-------

Next thing I ran into was mobs chasing. Now, current policy states that you have to spend QP to get vNPCs to interact with the world (guards in a public street to take down a known criminal, Knights outside of Ahalin to stop a mage, etc). If you don't, they are assumed to not be helping for whatever reason. I'm torn on this - because I don't like it, but I've used it to my advantage.

Anyways - should people be able to use their mobs, entities that cannot be used to attack in the current system, to chase others? Should somebody be able set their dog to chasing down a criminal?

Also, how the hell do people teach their pets a million and one tricks? I'd really like to know where you people get such sophisticated and well-behaved beasts from -.-
Player of: Alexander ab Courtland

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Sat Mar 08, 2014 10:58 pm

Can someone write me up a short synopsis of any agreements about entering/leaving that have come out of this thread? It may become a help file.

Onyxsoulle
Posts: 150
Joined: Fri Feb 22, 2013 11:46 pm

Wed Mar 12, 2014 4:00 pm

Also, how the hell do people teach their pets a million and one tricks? I'd really like to know where you people get such sophisticated and well-behaved beasts from -.-
I can't speak for everyone else. But in the case of Arynon's pets(specifically his wolves) he actually trained them over time. That is to say that when I bought the dogs and restrung them as wolves, I made a rumor up about them, then actually waited several weeks before having them come in public, followed by a few scenes where they were behaving partially trained. Now he's had them for quite some time, so logically the training is alot better.

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Kinaed
Posts: 1984
Joined: Wed Jan 05, 2011 8:54 pm
Discord Handle: ParaVox3#7579

Sun Mar 16, 2014 8:02 am

Can I bump a request for a synopsis/help file of any agreements people seem to generally like throughout this thread?

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