It'd be neat if one could optionally specify a difficulty modifier to a 'roll self' check if you feel like something you're attempting in game is particularly hard or easy! It could just be a simple -20 (for easy) or +20 (for hard) to your random die roll, making it easier or harder to roll below your stat and succeed.
The syntax could be something like:
'roll self dex hard'
And produce something like:
Galen succeeds his hard dexterity check!
Galen rolled a 31+20 against a 60 dexterity.
'roll self' is a nice tool to bring your stats to bear in RP and justify pulling off impressive feats (or as a way to showcase your ineptitude, which is just as fun), and being able to specify a difficulty would open up even more opportunities to do this!
Optional 'easy/hard' for 'roll self'
I like this very much. The base difficulty on rolls is actually very low, and given the way that skill scales, it's hard to use rolls to differentiate between, say, a 36 and a 56 skill. Adding this extra difficulty level might be a nice trick to help with that.
My last game had a totally different dice/difficulty system that I actually really appreciated, as it allowed for a lot of player-run adventures and games. I think even a simple system for allowing different difficulties on TI:L would be great!
I used to be a MUSHer, and MUSHes generally did everything through dice rolling systems. I think TI could benefit from having a small, concise set of dice-rolling rules and the ability to set different DCs, everything we needed to essentially play 'tabletop TI' when we either couldn't use the code or didn't want to.
But I suspect it would indeed have to be done differently than how we do it right now, given the powerfully diminishing returns above 36. Then again, we had an emote combat event just the other day and it went surprisingly well, so maybe I'm wrong!
But I suspect it would indeed have to be done differently than how we do it right now, given the powerfully diminishing returns above 36. Then again, we had an emote combat event just the other day and it went surprisingly well, so maybe I'm wrong!
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