I don't agree with the necessity of logs. While a good thing to have around, they should by no means be required. What if something happens when I'm on via my phone because my internet is dead? Am I suddenly a target for anything against me, suddenly in the wrong? Should I just keep away? I think not; this is a game about writing, not one about winning or bitching about rules.
I also would not be happy with only being able to have one character. I've played games where that's been the case and every single time I've found that policy to remove the quirky, antagonistic characters that make the games so fun. We want to get attached to our characters, want to see them assume some form of satisfaction. We become invested. It's just how this works for the vast majority of us; if I was only allowed to play one character, for instance, it would almost certainly not be Farra, who is a stressor for me to play.
I mostly agree with BattleJenkins — the rules won't always be perfect. I do not agree that the "One Alt Engaged in an RP thread" would be the best way to go about it; while it would be great if we were all mature and could keep things separate, which they won't. People will try to abuse the rules or game the system and I think that, in general, Kinaed and the staff have always handled things to the best of their ability; not always correctly imho, but fairly, which is much more than we'll find on most MUDs. Hard decisions are hard.
I do think staff alts need be a bit more careful than typical players about crossover or the power their characters possess. I think Ariel is a magnificent role-player, I don't think she ever abused the power she had with her characters, and I don't think that her removal as Staff is a net positive by any means. But I don't disagree with Kinaed's decision, either, in its entirety.
Temi wrote:I like this in general and I don't think that it necessarily needs to know the motivations of the characters involved. What it does need is firm definitions of what defines an RP thread and what defines an indirect benefit. Is it an indirect benefit if a friend of theirs is not killed? If so, what is the threshold of the sort of friend that matters? Whether these definitions define something that would have crossover in this situation or not, it would likely be less stressful for everyone in general if well-meaning people felt like they were on the same-page ahead of time about whether it was okay or not, for the future.
I would love this; the problem I see is that we won't account for every situation. Something will happen that's in an undefined area and Staff will have to decide between doing what's "fair" and letting the player off with a warning, rewrite/update the rules, and move on — or do what's "right" and punish the player, rewrite/update the rules, and move on. Either way, people will be upset.