I like the idea of preventive measures, perhaps along with the constitution idea mentioned earlier. Also, a cooldown immunity sounds awesome.Jules wrote:I'd also like to see preventive measures for contraction and contagion, if possible (e.g. regular bathing, mineral baths, eating a hearty meal, drinking a hot tea), as well as a cooldown representing an active immunity against whatever illness was just overcome, so that people aren't forced to RP being sick with the same thing twice in a row, thrice in a row, etc. That could get old really fast. I'd also prefer that any illnesses do not spam me or the room with constant sneezing or coughing. Finally, I'd like the option for illnesses to go away on their own (though remain contagious or continue to reduce stats in a minor way while active).
I also support that illnesses should go away on their own but a noticeable time period more than if they're treated. Noticeably more doesnt have to mean mean long on an absolute scale, though variance depending on the illness disease would be nice, just longer than if no treatment were applied.
Finally, I think it's imperative that there be a coded effect to the illness or disease. Affecting movement, stats, others things, all of them etc. I am new on this MUD but my experience for the past (almost) 17 years has been that if it isn't coded in, a minuscule minority of players will heed it and only when they feel like it.
And someone had mentioned previously that diseases/illnesses introduced should be in-line with available cures. I strongly agree with that.