In addition to having an aggressive mob in it, the trap had a hidden portal exit, which could not be located with clever searching on my part and which was misleadingly concealed through a lack of adequate description in the room itself. Given the circumstances at the time, the only viable, non-twinky option for escaping was requesting RPA, and I was charged the standard 10QP, despite the fact that my character was under the influence of two spells that enhanced vision. There were at least two other portals set up in a similar manner, such that while my character knew the exits had to be there, staff assistance was still required to find them each time, as there were no extra descriptions in the rooms that provided any reasonable hints whatsoever.
Here's a made-up example of how the portals were set up, to better clarify the issue:
- (Room description includes, in addition to a bunch of other stuff, a drawing on the wall in brightly-colored chalk.)
>look drawing
You do not see that here.
>look chalk
You do not see that here.
>look wall
You do not see that here.
(And so on. RPA requested, QP charged. Looking more closely at the drawing, you see a bird in flight. Its wings point subtly downward, pulling your eye to a loose board in the floor, which is part of a hidden trapdoor. Use the keyword 'bird'.)
>enter bird
You enter a trapdoor in the floor beneath a drawing of a bird and find yourself somewhere else...
As this example shows, the drawing was not described in the room or room's extra descs, so there was no way of seeing it or anything else without RPA, even though the bird should have been in plain view and was somehow the requisite keyword for using the portal. What this basically boils down to is paying money and/or QP to force OTHER people to pay QP if they want to move through your IC hideout while you and your friends aren't around -- and that doesn't sit right with me on a policy level. While I don't think portals should be as easy to find as trying every word in a room's description, I also don't think they should force a 10QP RPA, especially when your character knows they must exist and is in a reasonable position to locate them. RPA also requires staff to be online and available at the time, which is not always the case, and for something like a potentially deadly trap, that also seems a bit unfair.
So, essentially, while I think hidden portals and traps and puzzles are fun and should be a part of the game, I'd really like to see a good policy for them that is 1) transparent to the rest of us, and 2) both fun and fair for ALL parties involved.