Az let me know this wasn't the case in testing, but I wrote it already and it has some points that are still relevant.Dice wrote:The problem is, as I see it, that mages are not supposed to be able to stand toe-to-toe with Knights in outright combat using magery - they're supposed to be able to do so if they invest in combat, sure, but using magic? Nope. But maxed-out fighters are getting walloped in a one-on-one with a mage using magic to attack.
Given that, I think this has been clear evidence mattack is too strong. It already has the advantage of being usable at any range sans penalty; I think it 1) probably shouldn't be neutral to all defenses, and 2) probably shouldn't ignore armor.
Talking about it in chat though, it seems the biggest issue is using the choice of weapon, and particularly not using a ranged weapon against an opponent who is at range. So I'd suggest Knights may want to work on their bow skills. I think switching weapons easier or buffing everyone's HP to extend combat may want to be considered too.I suspect when it comes down to it they aren't actually as maxed out as this mage, and they're going against someone with substantially better stats than them because of Will to Power. I'd suggest looking to tweak that spell rather looking too hard a mattack. If you're at 95 STR/DEX/CON you're going to be a beast even pummeling someone with your fists. Frankly, that spell's design has always seemed iffy to me - it really encourages you to go full minimax which I don't think is a great design philosophy for the game. Holdover from OldTI really. If you're built for it, Will to Power is the single best spell in the game. If your stats are average across the board - which was the case for Edwynn - it's not particularly useful at all. Maybe it could be juggled around so that chars with average stats still get some benefit from it, and chars with full mini/max get more benefit than those average chars, but not to the same extreme as now. I'd be careful about touching mattack until that is sorted out, as I'd bet you if you took a high level mage with average combat stats and pitted them against a high level knight with average combat stats it would be closer.
I'm not opposed to mattack being mitigated somewhat my armour though. I think it fosters the kind of meta game where it makes sense for knights to wear armour rather than run around naked, and I think it's a good for the game mechanics to serve our RP rather than the other way around. That being said, it seems like we have a bit of a rock-paper-scissors situation right now where magic beats melee beats ranged beats magic. Or at least the beginnings of that. I'm not sure that's the exact configuration we'd want, but I think a rock/paper/scissors situation is actually a decent design goal.