No one is going to waste time trying to convince you that the player base as a whole is not abusing OOC, trust me on that, becuase saying stuff like this is beyond contempt.Famine wrote:I can clarify more.Puciek wrote:So this change makes you go out and RP? Seems like a good change to me! Because having to go and RP with people is a good, not bad thing, especially public RP where other people can also join in - good to meet and mingle, or meet and smash faces.Famine wrote:Late to the game here. Been super casual as of lately.
Well hrrm, this kills all my characters. I always live in Whoinvis for the simple reason so many players use OOC who ICC'ly. I really don't see the reason why anyone needs to know I'm on except the staff. It does not impact the gameplay negatively in any way. If you really want to give players a way to find other players in character, then mechanics should be introduced to better track those whoinvis characters who walk openly in the city (i.e.: simulate NPC's seeing a character or their cloaks and gossipping where they are at).
Now I have to be forced into RP to gain experience to hide my character from people who will see me and actively seek me out based on OOC information.
I play here because the game is pretty open RP. It's a gridless system to me. I have freedom to do a number of things. Changes like these are extremely linear and basically the staff telling me I can only play one way. For example, I just logged on for awhile. No XP in the pool. I cannot go invis. Now I must go RP to go invis. This is the staff forcing my hand to gain more experience than a normal character who does not need whoinvis.
And no, the vast majority of the players do not use OOC Icly, please refrain from summarily insulting the players as a whole thank you very much. And if you know of someone who does, report them to staff. Though if your entire character premise relies on not being visible OOCly as online/offline, I would say that you may be the one with OOC/IC separation issues and should rethink why are you really using whoinvis. Do you do it because without it people will OOCly figure your IC name, or do you do it to be hard to catch in the game hm? If it's the latter, well, that's using OOC for IC gains. If it's the former - name alone gained OOCLy is useless (for most part).
This is a RP MUD and RP is generally what we are all here for including myself. However, I do believe that RP should happen naturally. Good game design to me is the staff providing me with the tools and even systems that generate story and or conflict for me to utilize with those tools to make RP happen naturally. For example, Johnny walking to a tavern to encounter Sarah where he uses a customized emote system to tell her a story about his former pirate life.
Rooms, movement, custom emotes, and much more are all systems and tools given to those two players to RP naturally. The moment you start creating systems that pre-alert Johnny that Sarah is in a tavern where she wants to talk about former or past lives before you can move X spaces, then you are unnaturally forcing the scenes. This does not mean Johnny hates RP because he declines Sarah, it just may mean he doesn't want to be forced into a scene.
I know it may seem like I'm splitting hairs here, but I do enjoy hiding behind WHOINVIS to not alert others that I am on or around. No one will ever convince me that players don't use WHO icc'ly, especially if my criminal character is wanted. I've had it happen too much in the past and trying to prove that or even forcing me into a position to use it as a reason is completely dumb. I know some of you have no problems reporting people and making excuses on X, Y, Z. But I rather be drama free and just try to RP naturally without force and without taxing the staff depending on the outcomes. Again, providing the tools to play the game and having fun.
The only thing I will add is that you are confusing the use of WHO/WHERE for what it is - seeing if someone is around for rp (which is perfectly fine way to use it and what it's for) and abusing ooc information. If your criminal is being hunted then you have already blown your cover icly, and using whoinvis to avoid the consequences may very well fall under help rp avoidance:
I don't think we got someone punished for using whoinvis that way, but then we didn't have people living on whoinvis before.To be considered RP Avoidance as a matter for policy, three factors must be
present:
1) The avoiding player must know that someone has RP with them.
2) The avoiding player must use OOC, not IC means, to avoid RP.
'OOC Means' includes, but is not limited to:
* Limiting online availability to avoid getting caught
* Refusing to schedule times for roleplay
* Quitting or dropping link in tense situations such as arrest/combat
* Using the wholist to avoid authorities when committing crimes