Had some discussion at the OOC meeting regarding what, if anything, could be added to make being a skill's champion more enticing. As it stands, any ranks about 75 are for fluff purposes only: they don't affect the code, meaning that a rank 75 dagger-wielder is treated exactly the same as a rank 750 knife-artist. This part isn't changing (although other perks for higher ranks might be worth another thread).
What I'd like to see is a two-part system that does the following:
(1) Whenever the emote -skill command is used, a numerical output of the skill rank used is possibly visible to others in the room.
The threshold for seeing it would be based upon a certain formula: if your rank is 10 higher than the other person's, then you could see:
For champions, this 10+ requirement would be waived. If you're a champion at a certain skill, you can tell how good anyone else in the game is, because you're just that badass.Gavin tests a swing!
Gavin appears to be a grandmaster at sword [75].
(2) Also, I'd like to see a skill handicap system in place. For instance, if you're playing a cripple, or you're testing out an injury, or you're just being clever, you should be able to emote -skill 35 to set how you "appear" at that lower rank.
The caveat is that, if the person watching you has a skill rank much higher (say, 25 ranks) than yours (or, ding-ding, if they're a champion), they can tell that you're holding something back.
Thoughts?Gavin tests a weak swing.
Gavin appears to be competent (35) at sword, but his true skill is apparent. [75]